Agoracast Podcast App

Created mobile screens in Figma for a podcast application.

SKILLS USED

  • UX/UI Design
  • Mobile Design
  • User Research
  • Wireframing
  • Prototyping
  • Usability Testing
  • Information Architecture
  • Interaction Design
  • Visual Design
  • Visual Consistency
  • Problem Solving
  • Critical Thinking
  • Communication
  • Collaboration
  • Time Management
  • Empathy
  • Adaptability
  • UX/UI Design
  • Mobile Design
  • User Research
  • Wireframing
  • Prototyping
  • Usability Testing
  • Information Architecture
  • Interaction Design
  • Visual Design
  • Visual Consistency
  • Problem Solving
  • Critical Thinking
  • Communication
  • Collaboration
  • Time Management
  • Empathy
  • Adaptability

ROLE

UX/UI Designer

TIMELINE

13 weeks (Sept. 2023 - Dec. 2023)

TEAM

Solo project

OVERVIEW

Agoracast is a podcast mobile app designed to simplify discovery, navigation, and content organization. The experience focuses on helping users easily explore, resume, and engage with meaningful content. Every decision was grounded in reducing friction and supporting real listening habits.

SOFTWARE

The Challenge

How might we design a podcast experience that feels intuitive, organized, and easy to return to?

THE PROBLEM

Podcast listeners often struggle to navigate content-heavy platforms and relocate meaningful episodes. This creates friction in both discovery and continued engagement.

• Users struggle to find episodes they previously started

• Search functionality feels limited and inefficient

• Content lacks clear organization across genres

• Overly complex visuals distract from usability

Project Goals

Primary Goal
Create a clear and intuitive podcast experience

Business Goal
Increase user retention through improved usability

User Goal
Easily discover, organize, and resume meaningful content

Constraints and Consderations

Timeline: 13-week design process

Scope: 50+ screens total (wireframed, designed, & prototyped)

Podcast: Podcast-only platform

Technical: Fully-interactive prototype

Research

Design decisions informed by user insight.

I explored how users interact with podcast apps to identify gaps in clarity and usability.

RESEARCH METHODOLOGIES

User Interviews

Why this method:

1:1 interviews help to understand user's listening habits, frustrations, and needs

Participants:

3 people (2 university students, 1 middle-aged mother)

Duration:

15 min sessions per person

Key Findings:

Users struggle to find previously played episodes

Search feels limited and frustrating

Layout impacts overall enjoyment

I prepared a test and questions for my user interviews.

KEY INSIGHTS

Users need to easily pick up where they left off

Returning to content should feel effortless and immediate.

 “Why is it so hard to find what I was just listening to?”

Search and structure shape the entire experience

If users can’t find content easily, they disengage quickly.

 “I just want to find it without digging.”

Aesthetic clarity impacts usability

Clean design improves both usability and enjoyment.

“I like when it feels simple and easy to look at.”

"Something that makes a podcast app successful is the simplicity of the design layout.”

Anonymous

University Student

COMPETITOR ANALYSIS

Learning from what exists to create something better

I analyzed both direct competitors (expense tracking apps) and adjacent solutions (banking apps, accounting software) to identify market gaps and opportunities for differentiation.

Spotify

Pros

• personalized recommendations
• wide variety of content

Cons

• displays an overwhelming amount of categories and suggested content

Differentiation Opportunities

  1. Introduce a clear "Continue Listening" experience

  2. balance clean aesthetics with strong structure

  1. Introduce a clear "Continue Listening" experience

  2. balance clean aesthetics with strong structure

  3. support long-term engagement through usability

  4. provide a way for users to share content with others

  1. support long-term engagement through usability

  2. provide a way for users to share content with others

Ideation

Designing around real user behavior and journey stages.

I structured the experience to support users from discovery to long-term engagement.

1

Discover

Discover

User interviews and insights

User interviews and insights

2

Define

Define

Persona and journey mapping

Persona and journey mapping

3

Ideate

Ideate

User flows based on key friction points

User flows based on key friction points

4

Design

Design

Wireframes, system, and prototypes

Wireframes, system, and prototypes

Core design system: typography, color palette, and component library

KEY DESIGN DECISIONS

1

"Continue Listening" Feature

Why: Allows users to instantly return to unfinished content, directly addressing a key user frustration

Impact: Faster re-engagement and reduced friction

2

Improved Search Experience

Why: More than one way to find content (genres and search filters), reducing reliance on a single search method

Impact: Increased discoverability and usability

Why: Replaces a screen for simple, visual feedback

Impact: No charging required, lightweight, & faster processing


3

Genre-based Content Organization

Why: Clear categorization for educational, entertaining, and spiritual content, aligning with user goals and preferences

Impact: Easier browsing and content exploration

Design

Clean, focused, and intentionally minimal.

Agora is the ancient Greek word for “marketplace”. The Agoracast design supports usability while reinforcing the idea of a “marketplace of ideas.”

Color Palette

Yellow is used as a focused accent to symbolize ideas while black and white maintain a clean interface.

Typography

Plus Jakarta Sans supports readability and reinforces a modern, minimal aesthetic.

Logo & Graphics

The lightbulb logo represents the exchange of ideas inspired by the concept of the agora. Icons are handmade and add visual interest.

KEY SCREENS

Screens from left to right: Login, Create Account [Before], & Create Account [After]

Screens from top to bottom: Login, Create Account [Before], & Create Account [After]

Screens from left to right: Sign In [Before], Sign In [After], & Home

Screens from top to bottom: Sign In [Before], Sign In [After], & Home

Screens from left to right: Search [Before], Search [After], & Podcast

Screens from top to bottom: Search [Before], Search [After], & Podcast

Screens from left to right: Podcast Episode, Filter/Sort, & Currently Playing

Screens from top to bottom: Podcast Episode, Filter/Sort, & Currently Playing

Screens from left to right: Your Library, Share Podcast Episode, & Share Episode Comment [Before]

Screens from top to bottom: Your Library, Share Podcast Episode, & Share Episode Comment [Before]

Screens from left to right: Share Episode Comment [After], Share Your Library, & Share Your Library Comment [Before]

Screens from top to bottom: Share Episode Comment [After], Share Your Library, & Share Your Library Comment [Before]

Screens from left to right: Share Your Library Comment [After], Profile, & Profile Photo Gallery

Screens from top to bottom: Share Your Library Comment [After], Profile, & Profile Photo Gallery

Micro-interactions & Delightful Additions

Clear “Continue Listening” section

Indicator of content that is presently playing

Subtle feedback that supports, not distracts

Testing & Iteration

Refining the experience through user feedback.

I tested how effectively users could navigate, search, and resume content.

TESTING METHODS

Round 1: Instructional Feedback

1 participant • Focus: improve brand identity

Round 2: Usability Heuristics Evaluation

self-evaluation • Focus: should add pop-up messages and "required field" labels

ITERATION EXAMPLES

Before

Login Screen - First Iteration

After

Login Screen - Fifth Iteration (based on Round 1 feedback)

Before

I did not provide users with clarification for if they downloaded content.

After

Users receive a "successfully downloaded" confirmation pop-up.

Before

I did not give users the option to cancel logging out if it was a mistake.

After

Users receive a warning pop-up in case they don't want to log out.

Before

I did not clearly state which fields were mandatory or optional to fill out.

After

Users see "*Required field" text above mandatory fields.

"I know I should track my expenses daily, but by the end of the day, I'm exhausted.
I need something that works with my life, not against it."

Name Z.

Freelance Graphic Designer, Interview Participant

Reflection

What this project taught me about design and myself

I conducted mixed-method research to understand not just what users do, but why they do it. The goal was to uncover the emotional and practical barriers to effective expense management.

Lessons Learned

1

Clarity defines success.

A design is successful when users can navigate and understand it intuitively, without needing explanation.

2

Simplicity requires intention.

Stripping back visual elements improves usability, but only when enough structure remains to guide the user.

3

Strong process leads to stronger outcomes.

Staying organized, iterating consistently, and refining decisions over time results in more thoughtful and effective design.

WHAT WORKED WELL

User-centered feature prioritization

Designing around real pain points improved usability and relevance.

Clear content structure

Organized layouts reduced overwhelm and improved navigation.

Balanced visual design

Clean aesthetics supported usability without feeling empty.

WHAT I'D DO DIFFERENTLY

Add more micro-interactions

Introducing more subtle, thoughtful interactions can enhance feedback, engagement, and delight without adding complexity.

Testing across more user types

Include a wider range of listening habits and preferences.

Refine personalization features
Introduce more tailored content recommendations.

Areas to Explore

If I had more time and resources, I would explore:

Adapting the design for desktop

Would create a more flexible, cross-platform experience and support a wider range of user contexts

Advanced personalization

More relevant content recommendations

Social sharing features

Encourage more connection and sharing podcast content between users, potentially with gamification

"Agoracast — a marketplace of ideas."

"I know I should track my expenses daily, but by the end of the day, I'm exhausted.
I need something that works with my life, not against it."

Name Z.

Freelance Graphic Designer, Interview Participant

"I know I should track my expenses daily, but by the end of the day, I'm exhausted.
I need something that works with my life, not against it."

Name Z.

Freelance Graphic Designer, Interview Participant

Let's work together!

Interested in collaborating or learning more about my process? I'd love to hear from you.

Creating thoughtful, user-centered design solutions

Quick Links

© 2026 Anna Zamora Designs. All rights reserved.

Creating thoughtful, user-centered design solutions

Quick Links

© 2026 Anna Zamora Designs. All rights reserved.

Creating thoughtful, user-centered design solutions

Quick Links

© 2026 Anna Zamora Designs.

All rights reserved.